Maya Professional Tips and Techniques by Lee Lanier

By Lee Lanier

Designed for busy Maya clients such as you, this advisor bargains dozens of how-tos, workarounds, and shortcuts culled from years of expertise in a fast paced, deadline-driven construction pipeline. You’ll notice tips and timesavers on texturing debris, customizing Paint results brushes, modeling polygon faces, developing facial rigs with cord deformers, and masses extra. From modeling, animating, and rigging to texturing and lighting fixtures, this ebook might help you streamline workflow and increase your abilities.

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You can follow these steps: 1. Choose Create ➔ NURBS Primitives ➔ Sphere ➔ ❒, change Axis to Z, Number Of Sections to 12, and Number Of Spans to 12. Click the Create button. A NURBS sphere is created with its two poles aligned to the Z axis. Rotate the sphere by –90 degrees in the Z axis. The rotation orients the NURBS seam so that it points downward. 2. Select a isoparm position halfway between the second and third isoparms from one of the poles. Choose Edit NURBS ➔ Detach Surfaces. The detached portion becomes the eye’s cornea.

8. Unhide the bottom surface. Delete all the unneeded curves, name the surfaces appropri- ately, and group them together. Cleaning Up NURBS Surfaces with Attach and Detach Important Rules for NURBS Modeling Admittedly, the coffee tin is not a particularly complex model. Nevertheless, it demonstrates several techniques and traits that are important to any NURBS model, no matter what the complexity might be: a Although it is a noble goal to limit the number of individual surfaces used on a NURBS model, no penalty exists for the existence of multiple surfaces.

Caution should be used, however, since Maya supplies a number of jobs that control the UI. You can also protect your own jobs by adding the -protected flag. a Creating Your Own Paint Effects Brushes Paint Effects is a powerful system that allows you to paint geometry and other specialized strokes. With a few simple steps, you can create an entire forest, a raging fire, or a scruffy beard. 0\brushes\). Two basic brush styles exist: tube and sprite. Tube brushes grow primitive tube geometry into complex shapes.

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