Copyright and Multimedia Products: A Comparative Analysis by Irini A. Stamatoudi

By Irini A. Stamatoudi

Multimedia items became hugely profitable. but they can be inadequately safe by means of latest nationwide and overseas copyright schemes. This learn is among the first finished, comparative analyses of multimedia works and copyright security. Stamatoudi considers the character of the multimedia paintings, and latest laws, in addition to collections and compilations, databases, audiovisual works and computing device courses. ultimately, she bargains a version for a eu legislative answer. Her paintings will curiosity teachers and scholars, in addition to legal professionals and copyright coverage makers.

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8 And it is in this sense that we will use the term multimedia in this book. 1 Definition The main distinctive characteristic of multimedia is that its technology is meant to combine, in a single medium, diverse types of works or information. In order for this combination to become possible a digital environment is required. The information has to be digitally processed, stored and accessed by a computer. Computers are the only media capable of performing such tasks in a digital environment. In addition to the conversion of the data to a digital format, this format also has to offer, again with the aid of a computer, the option of interactivity, in other words the possibility of a dialogue between the user and the system.

G. Windows 2000, etc. The operating software has to be compatible with the hardware, otherwise no application is possible. In any case, the platform is something clearly distinguishable from a multimedia product. The platform is the compatible environment in which a multimedia work runs in the same way any other application runs. The operating or making program technically creates the multimedia application. This program, which is the authoring program of the newly constructed work, is a separate program and does not accompany the work itself onto the market.

Secondly, the constructive and operating computer software of the multimedia product may also limit the degree of interactivity available, even though it is only over a certain degree of interactivity that a product qualifies as a multimedia product. g. g. commands such as those usually found on a video cassette player: slow or quick motion, freeze frame, scan, etc. g. g. g. authoring and delivering with a complete hardware and software package28 Multimedia products are thought necessarily to be able to provide the fourth or fifth level of interactivity in order to be considered as such.

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