COLLADA: sailing the gulf of 3D digital content creation by Remi Arnaud, Mark C. Barnes

By Remi Arnaud, Mark C. Barnes

COLLADA is a COLLAborative layout task for constructing an open common electronic Asset schema for interactive 3D purposes. This ebook explains intimately how one can use the COLLADA expertise in a undertaking using 3D resources, and finally how you can create an efficient content material construction pipeline for the main complicated improvement. Errata are published at http://collada.org/mediawiki/index.php/COLLADA_book.

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Feeling Software demonstrated Nima, a plug-in based on AGEIA’s PhysX that enables authoring and exporting of COLLADA Physics content inside Maya. The technologies demonstrated were very advanced. Never before had there been a shader-effect format capable of using the Cg, HLSL, and GLSL languages. Never before had shader effects been exchanged back and forth between DCC tools and external tools. Never before had common physical parameters been exchanged between several tools and viewers. 4 was to be delivered publicly months later, the presentations were very successful, and hundreds of developers were impatient to have access to this new release.

COLLADA: An Industry Open Standard An important announcement at SIGGRAPH ’05 was that the Khronos Group had accepted COLLADA as an industry standard [32], along with OpenGL ES and several other real-time APIs. This was a very important step for COLLADA since its specification had been ratified by the Khronos Group promoters, a significant group of companies, and had finally reached an official industry-standard status. COLLADA now has a life of its own (and will survive even if the original partners change their minds in the future), providing the stability that is necessary for the majority of developers, tool vendors, and middleware companies to invest in it.

A comment is not considered part of the element content and is only there to provide information to the reader of the document. XML Schema XML is a language used to create all kinds of documents. When a set of documents shares the same rules of structure and content constraints, the docu- XML Schema 21 ments are said to conform to the same schema. To facilitate the use of XML in the creation of schemata, the W3C defined the XML Schema definition language. XML Schema language provides the means to describe the structure and constraints of a family of XML documents that follow the same rules for syntax and content.

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