Character Animation in 3D: Use traditional drawing by Steve Roberts

By Steve Roberts

In accordance with 10 years of animation instructing event, this entire advisor to key concepts will be certain your abilities most sensible healthy the pc animation place of work. a whole figuring out of the very important animation drawing abilities may be completed through studying the pitfalls in a second workout then using those talents while utilizing 3D animation applications. supplying a extensive assurance this ebook could be suitable no matter what 3D package deal you utilize, Softimage XSI, Maya, 3ds max or LightWave. simply figuring out and with the ability to use a selected 3D software program package deal doesn't make you an animator, yet examining this e-book will! The loose CD-ROM contains; tips to animate routines in every one particular 3d animation software; brief videos exhibiting top perform; desktop types so that you can scan and study; a unfastened demo replica and code for the easiest 2nd animation software program you should purchase, DigiCel FlipBook.www.characteranimationin3d.com, offers extra assets in regards to the international of animation, broad record of hyperlinks, tips on how to get a role, construct a lightbox, make an lively motion picture and lots more and plenty extra! * enhance your 3D animation through knowing the main second abilities* Inspiring assurance for all that's had to produce unique, funny and intriguing animation* unfastened CD-ROM with brief videos in relation to every one bankruptcy plus the pc versions so that you can create as you persist with the book's tutorials

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Extra info for Character Animation in 3D: Use traditional drawing techniques to produce stunning CGI animation (Focal Press Visual Effects and Animation)

Example text

Then click OK. 20 character animation in 3D If you are going to be using a video camera, click on the Capture icon. Hopefully up will come a live screen of what your camera is seeing and a Video Capture toolbar. We need to play the key drawings back at roughly the same speed and length as the finished sequence. ) We do this by ‘holding’ each of the key drawings for the estimated number of frames between each of the keys. The line test helps us to work out the number of frames needed. We need to see this sequence as a series of keys that demonstrate the main positions for the correct timing.

It also gives about 180 degrees of twist. the shoulders At the top of the rib cage, are the two collarbones (clavicles) at the front and two shoulder blades (scapulars) at the back. Each of the collarbones is connected to the front of the rib cage at the inner end and to the shoulder blades at the outer end. When viewed from the top, these form a triangle, which holds the upper arm (humerus) in place, at a ball-and-socket joint. The shoulder blades are almost ‘free floating’ and can move in a number of directions.

Click Create New Scene. Specify a Frame Rate of 25. # of frames ϭ 44. # of levels ϭ 2. Click the radio button for PAL (768 ϫ 576). Then click OK. 20 character animation in 3D If you are going to be using a video camera, click on the Capture icon. Hopefully up will come a live screen of what your camera is seeing and a Video Capture toolbar. We need to play the key drawings back at roughly the same speed and length as the finished sequence. ) We do this by ‘holding’ each of the key drawings for the estimated number of frames between each of the keys.

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