3ds Max at a Glance (At a Glance) by George Maestri

By George Maestri

One glance and you may see that this 3ds Max booklet isn't like the entire others. It provides the center 3ds Max gains in pages choked with extraordinary portraits that completely illustrate the ideas. every one web page is loaded with exact motives on the most important elements, reminiscent of the 3ds Max interface, modeling and animation instruments, rendering settings, and extra. enticing step by step classes and projects supply hands-on reinforcement as you study. Create textures, study rigging, carry biped characters to life—even create hair with this gorgeous, full-color consultant.

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Created by clicking on the viewport to define the first radius and then dragging again for the second radius. qxd 20 10/27/07 6:27 PM Page 20 2 . Modeling GeoSphere A spherical shape with the detail oriented in a geodesic pattern. This creates a smoother edge with less detail. Tube A tube shape. Created by clicking and dragging to create the outer diameter, dragging again to create the inner diameter, and dragging a third time to define the length. Pyramid A four-sided pyramid. Created by clicking on a viewport and dragging to define the base, and then dragging again to define the height.

A 4 × 4 × 4 FFD is applied to this car (left); modifying the FFD (right) reshapes the model. Adjusting Modifiers Modifiers can be stacked in the Modify panel to create complex effects. Changes to one modifier will flow through the stack, giving you a wide degree of control over the modifications to an object. Modifiers can be rearranged simply by clicking and dragging. You can collapse all or part of the modifier stack. This locks in the changes and makes for a simpler object. Having a lot of modifiers on an object can take up a lot of system overhead, so collapsing the stack when an object is finished will make the scene update more quickly.

ProBooleans allows multiple objects to be combined. Once picked, the objects show up in the list at the bottom of the rollout. ProBooleans combines these objects by using different operations for each. qxd 10/27/07 6:27 PM Page 41 Creating Compound Objects Scatter The Scatter tool distributes a source object over a distribution object. This is useful for creating environments and scattering objects such as rocks and foliage across the ground surface. It can also be used for creating effects such as fur.

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