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Additional resources for 3D graphical user interfaces
3 Abstraction A technique often used when implementing 3D graphics is to reduce the level of details for objects far away from the viewpoint. The reason for this is the limitations of the computer hardware but it is also done in order to reduce cluttering. Only the nearest objects are displayed in full detail. g. be displayed as simple cubes that the user 30 perceives as abstractions of the actual objects. This technique can for example be used to let the user get a general view of a large amount of information.
28 nr 4 [Burton et al. 1997] Nick D. Burton, Alistair C. 0 Reference Manual, Addison-Wesley Pub Co [Carey et al. 1997] Rikk Carey, George S. Carson, and Richard F. html [Chen and Czerwinski 1998] Chaomei Chen and Mary Czerwinski, 1998, Spatial Ability and Visual Navigation: An Empirical Study, Department of Information Systems and Computing, Brunel University, UK [Chuah et. al 1995] Mei C. Chuah, Steven F. Roth, Joe Mattis, and John Kolojejchick, 1995, SDM: Selective Dynamic Manipulation of Visualizations, School of Computer Science Carnegie Mellon University [Conner et al.
Using OpenGL requires a lot of relatively low-level programming. VRML on the other hand uses a more high-level approach similar to HTML thus making it simple to produce 3D models. g. as part of a web site, VRML is to prefer. When creating more complex applications using 3D graphics OpenGL is the better choice. Other potential standards for 3D graphics have emerged but have not reached the same amount of spread as VRML or OpenGL. To show the reader that there are alternatives to the earlier described standards, this section gives a quick overview of other potential standards for 3D graphics.